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Progression

Port levels

A port moves up a level when, over the last 30 days, it has made enough operating profit, served enough ships and holds enough reputation, all at once.

LEVEL 1

Frontier Outpost

Where every port starts.

Ships: Light Hauler, Tanker, Courier

Buildings: Cargo Pad, Port Authority, Warehouse, Tank Farm, Power Plant, Water Extractor, Oxygen Plant, Hydroponics, Light Pad, Research Lab, Engineering Office

LEVEL 2

Planetary Port

Operating profit
250,000
Ships served
100
Reputation
60

Buildings: Cargo Terminal, Battery Bank, Fuel Depot, Port Office, Traffic Control Tower

LEVEL 3

Commercial Spaceport

Operating profit
650,000
Ships served
450
Reputation
70

Ships: Heavy Freighter

Buildings: Heavy Pad, High Security Pad, Vault, Repair Bay

LEVEL 4

Regional Hub

Operating profit
2,500,000
Ships served
800
Reputation
80

Ships: Bulk Carrier

Buildings: Hazmat Pad, Containment Store, Fusion Plant

LEVEL 5

Interplanetary Gateway

Operating profit
6,300,000
Ships served
1,030
Reputation
90

Buildings: Vault Pad, Containment Pad

LEVEL 6

Grand Starport

Operating profit
18,000,000
Ships served
1,450
Reputation
95

Profit and ships are counted over the last 30 days, so a bad month can stall a climb. On Frontier worlds the targets are higher: profit ×1.2 and ships ×1.2. Higher levels also bring more traffic and open more goods to trade: see Goods.