How to Play / Running the port
Services — fuel and repairs
Selling fuel to visiting ships, and repairing them later on.
Refuelling
Most ships want fuel. With a Fuel Depot (level 2) near your pads, ships buy fuel from your own stock at the market price plus your markup. That links services and trade: buy fuel cheaply from tankers, keep it in a tank farm, and sell it to every ship that lands.
Set the markup with care — ships have a limit to what they will pay, and a ship that can't refuel lowers your reputation.
Repairs
Research Repair Engineering to build a Repair Bay (level 3). Some ships want repairs; they pay for them, but stay on the pad 30–60 minutes longer, so plan pad capacity accordingly.
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