How to Play / Running the port
Power
One balance — generation against demand — and what happens when it runs short.
Power is a single balance: generation against demand. Both are shown in the capacity bar.
Generation
| Building | Output | Unlocked at |
|---|---|---|
| Port Authority | 4 | Level 1 |
| Power Plant | 12 | Level 1 |
| Fusion Plant | 40 | Level 4 (with research) |
Shortages
If demand exceeds generation, the port switches buildings off, lowest priority first, until the balance is positive again. Pads have the highest priority, so ships keep landing while support buildings go dark. A stopped building does nothing and costs reputation every day it stays off.
Failures
Power plants occasionally fail for a few hours. A Battery Bank (level 2) stores energy and covers short gaps, and research in the Energy branch makes plants more reliable.
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