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How to Play / Growing the port

Port levels

From Frontier Outpost to Grand Starport, and the charter after it.

GAME VERSION 0.1.0 LAST UPDATED 19 Oct 2026

Your port grows through six levels, each unlocking new buildings, ship classes or research. You reach the next level by meeting three goals over the last 30 days: profit, reputation and ships served.

Level Name Profit (30 days) Reputation Ships (30 days)
1 Frontier Outpost — — —
2 Planetary Port 250,000 60 100
3 Commercial Spaceport 650,000 70 450
4 Regional Hub 2,500,000 80 800
5 Interplanetary Gateway 6,300,000 90 1,030
6 Grand Starport 18,000,000 95 1,450

On a Frontier world the profit and ships goals are 20% higher.

What each level opens

  • Level 2 — Cargo Terminal, Battery Bank, Fuel Depot, Port Office (contracts), Traffic Control Tower (with research).
  • Level 3 — Heavy Pad and the Heavy Freighter, convoy contracts, Repair Bay (with research), Mk II storage upgrades.
  • Level 4 — Bulk Carrier, Fusion Plant (with research).
  • Level 5 — tier 5 research and its permanent choices.
  • Level 6 — the tier 6 capstone research in each branch (Interplanetary Corridor, Trade Hub, Power Export, Regional Brand, Luxury Concourse), more ships in the region and bigger contracts. The plot stops growing at level 5.

Level 6 is the last port level, but not the end of the game: three clients now offer you a charter, a new line of business with three ranks of its own. Rank 3 of your charter is the final goal. See Charters.

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