How to Play / Growing the port
Port levels
From Frontier Outpost to Grand Starport.
Your port grows through six levels, each unlocking new buildings, ship classes or research. You reach the next level by meeting three goals over the last 30 days: profit, reputation and ships served.
| Level | Name | Profit (30 days) | Reputation | Ships (30 days) |
|---|---|---|---|---|
| 1 | Frontier Outpost | — | — | — |
| 2 | Planetary Port | 250,000 | 60 | 100 |
| 3 | Commercial Spaceport | 650,000 | 70 | 450 |
| 4 | Regional Hub | 2,500,000 | 80 | 800 |
| 5 | Interplanetary Gateway | 6,300,000 | 90 | 1,030 |
| 6 | Grand Starport | 18,000,000 | 95 | 1,450 |
On a Frontier world the profit and ships goals are 20% higher.
What each level opens
- Level 2 — Cargo Terminal, Battery Bank, Fuel Depot, Port Office (contracts), Traffic Control Tower (with research).
- Level 3 — Heavy Pad and the Heavy Freighter, convoy contracts, Repair Bay (with research), Mk II storage upgrades.
- Level 4 — Bulk Carrier, Fusion Plant (with research).
- Level 5 — tier 5 research and its permanent choices.
- Level 6 — the tier 6 capstone research in each branch (Interplanetary Corridor, Trade Hub, Power Export, Regional Brand, Luxury Concourse), more ships in the region and bigger contracts. The plot stops growing at level 5.
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