AI Tools & Legal Notice
This page discloses the use of generative AI tools as productivity aids by Initus Interactive and summarizes key licensing/ownership considerations relevant to commercial game distribution (including Xbox).
Executive summary
Initus Interactive may use Suno.AI, OpenAI ChatGPT Plus, ElevenLabs (including Sound Effects), and Meshy.ai as productivity tools in parts of our workflow. Human review, editing, and integration decisions remain with us.
High-level positions (non-binding summary)
We aim to use paid tiers for production assets. Where an asset’s tier at generation time is unspecified, it should be treated as license-based or replaced, and the internal provenance log is the source of truth.
Short caution: this notice is informational and not legal advice.
Tools used or potentially used
- Suno.AI (music generation)
- OpenAI ChatGPT Plus (text / ideation / productivity)
- ElevenLabs (audio generation; includes Sound Effects)
- Meshy.ai (3D model generation and related assets)
Provider terms summary table
This table is a practical summary for transparency. The controlling documents are the provider terms linked in the Sources section.
| Tool | Outputs: ownership framing | Commercial use (Paid Tiers Only) | Sublicensing / distribution risk | Attribution / disclosure |
|---|---|---|---|---|
| Suno.AI | Paid-tier outputs are treated as user-owned. Free-tier outputs: Suno retains ownership. | Full permitted. | Remix features can create joint works and may be restricted. | Free-tier requires attribution credit. |
| OpenAI ChatGPT Plus | Terms state users own outputs, but outputs may be non-unique. | Generally permitted, subject to policies. | Third-party output may have separate terms. | Expects clear disclosure that AI was used. |
| ElevenLabs | Users retain rights in outputs; provider receives broad licenses. | Full commercial rights. | Outputs may be sublicensed unless “Disable” is used. | Free plan requires attribution in title. |
| Meshy.ai | Paid plan: Help Center says private assets are customer-owned if not published. | Commercial use supported. | Free plan CC BY 4.0 may conflict with EULA. Community publish = CC0. | Free plan requires attribution + link. Paid plan generally not required. |
Microsoft Store / Xbox submission considerations
Microsoft developer agreements commonly require developers to ensure their app and app assets do not infringe third-party rights, to secure necessary rights/clearances, to comply with trade laws, and may impose duties to defend/indemnify.
- Third-party rights: secure and maintain necessary clearances for content.
- Music licensing: responsible for public performance and related fees.
- Export controls: comply with relevant export/import laws and disclose controlled technology.
Mitigation checklist (process controls)
Process measures we maintain to reduce third-party rights risk and support platform submission.
- Maintain receipts/invoices for paid plans and map shipped assets to the provider, plan tier, and generation timestamp.
- Prefer private generation and disable optional public sharing where possible (e.g., avoid Meshy Community publishing).
- For ElevenLabs Sound Effects, use “Disable” to opt out of sublicensing when exclusivity is desired.
- Avoid prompts containing third-party copyrighted characters, trademarks, or protected likenesses.
- Perform similarity tests and keep a replacement path for suspect assets.
Ownership confirmation flow
Visual decision tree for asset ownership. Use the button to view the interactive diagram.
Sources (official links)
Primary sources referenced for the summaries above.