Tiger II

Heavy Tank · Germany
The long 8.8 cm goes through almost anything, behind a front only an IS-2 can match. Seventy tonnes is slow to start and slow to turn: keep the front towards the fight and team-mates on the flanks.
(the vehicle's description in the garage)
At a glance
| Nation | Germany |
| Role | Heavy tank (HT) |
| Modelled variant | Tiger II (Henschel turret) |
| Price | 1,210 credits |
| Team stock | 1 per five-player team (scales with team size) |
| Hit points | 1760 |
| Main gun | 332 damage per AP shot, 7.9 s reload |
| Speed | 35 km/h on roads, 17.5 km/h off-road |
| View range | 200 m |
| Ability (B) | Artillery |
| Garage ratings | Armour 7/10 · Firepower 5/10 · Mobility 7/10 · Spotting 6/10 |
History
The Tiger II, called "Königstiger" (King Tiger) by the Allies, combined the Panther's sloped armour layout with even thicker plates and the long 8.8 cm KwK 43 L/71, one of the most powerful tank guns of the war. Fewer than 500 were built from 1944. Weighing almost 70 tonnes, it was underpowered and prone to breakdowns, but its 150 mm sloped front plate was practically immune to Allied tank guns.
The game models the production version with the Henschel turret. Tiger IIs fought in Normandy, in the Ardennes offensive in December 1944, and in the battles on the Oder in 1945, where s.SS-Pz.Abt. 502 fought on the Seelow Heights.
In Armor Heads
Compared with the other 34 WW2 vehicles, it is top 5 for hit points (#1 of 35); top 5 for effective hp (#1 of 35); top 5 for hull front armour (#2 of 35); top 5 for turret front armour (#1 of 35); bottom 5 for road speed (#32 of 35); bottom 5 for view range (#32 of 35); top 5 for ap penetration (#1 of 35).
Survivability
- Hit points: 1760. Damage taken multiplier: 0.73 (effective HP 2411).
- Track repair: 12 s.
| Zone | Damage multiplier (lower = thicker) | Raw shell damage to destroy through this zone |
|---|---|---|
| Hull front | 0.39 | 3,864 |
| Hull side | 0.63 | 2,392 |
| Hull rear | 1.3 | 1,159 |
| Roof | 1.25 | 1,205 |
| Turret front | 0.44 | 3,425 |
| Turret side | 0.64 | 2,354 |
| Turret rear | 1.3 | 1,159 |
Main gun
- Mount: turret, 360° traverse at 28°/s.
- Elevation +15° / depression -8°, at 14°/s.
- Reload: 7.9 s.
- Damage per minute (AP): 2,522.
- Accuracy: 0.065° dispersion when settled, aim time 1.68 s, move bloom 0.045.
- Gunner's sight: TZF 9d, 3x / 6x (binoculars 6x / 10x / 15x).
| Shell | Type | Damage | Splash | Blast radius | Muzzle velocity | Penetration threshold | Rounds | Crew shock |
|---|---|---|---|---|---|---|---|---|
| Heavy Armour Piercing | AP | 332 | 30 | 3 m | 1000 m/s | 0.39 | 28 | - |
| Heavy High Explosive | HE | 216 | 166 | 6.4 m | 750 m/s | 0.843 | 15 | 1.19 |
| 8.8 cm Pzgr. 40/43 APCR | APCR | 249 | 15 | 3 m | 1130 m/s | 0.22 | bought (key 3) | - |
The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.
APCR (8.8 cm Pzgr. 40/43 APCR) is bought in the garage, not issued: 3 rounds for 200 credits, at most 6 carried, from a team stock of 3 per player for the whole match (never resupplied). It gets through far thicker plate than the AP up close but loses its punch quickly with range:
| Range | AP needs | APCR needs | AP damage | APCR damage |
|---|---|---|---|---|
| 100 m | 0.39 | 0.22 | 332 | 249 |
| 300 m | 0.39 | 0.28 | 305 | 194 |
| 500 m | 0.39 | 0.39 | 279 | 139 |
| 700 m | 0.39 | 0.49 | 266 | 112 |
Matchups (AP against the hull front, square-on, under 100 m)
- Its AP gets through the hull front of 33 of the other 34 vehicles. It is stopped by: IS-2.
- 1 of the other 34 vehicles' AP get through its hull front. Safe from the front against: Tiger I, M4 Sherman, Panther, M3A1 Stuart, Panzer II Luchs, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Cromwell, Sherman Firefly, M26 Pershing, IS-2, Churchill VII, KV-1, M10 Wolverine, M18 Hellcat, StuG III Ausf. G, SU-100, ISU-152, M32 TRV, M24 Chaffee, Sd.Kfz. 250/9, T-70M, T-60, Marder III, SU-76M, M36 Jackson, Jagdpanzer 38 Hetzer, M3 Lee, 75 mm GMC M3, Stuart V "Honey", 17pdr SP Achilles.
- Sides, rears and roofs are thinner on every vehicle; see each page's zone table.
Secondary weapons and equipment
- Roof machine gun: MG 34, the vehicle's own modelled gun on its turret, 13 rounds/s, 1 damage per round, overheats after 60 rounds. It elevates to 70° and can shoot down recon planes.
- Smoke: 1 salvo, each recharges in 60 s.
Mobility
- Running gear: tracks (pivot turns).
- Top speed 35 km/h on roads, 17.5 km/h off-road (50 %), reverse 9.3 km/h, acceleration 2.5 m/s².
- Turn rate 26°/s (16°/s at top speed). Mass 69,800 kg. Engine start 4.5 s.
Special ability (B)
Artillery: an eight-shell barrage on any point within 1,000 m, 8 s after red smoke marks it; the shells hit tank roofs and wreck buildings. Ready 90 s after the round goes live, once per round; another use costs 400 credits.
Where it appears
Players can take it on all seven WW2 maps, on either team. The AI fields it on:
- Bastogne 1944, Red (Axis side): 1x in an 8-vehicle line-up (first at position 6).
- Seelow Heights 1945, Red (Axis side): 1x in an 8-vehicle line-up (first at position 2).
Where it ranks (1 = best of 35)
| Stat | Rank |
|---|---|
| Hit points | 1 |
| Effective HP | 1 |
| Hull front armour (lower multiplier = thicker) | 2 |
| Turret front armour | 1 |
| Road speed | 32 |
| Off-road speed | 28 |
| Shot damage (AP) | 7 |
| Damage per minute | 26 |
| Reload (shortest first) | 29 |
| Accuracy (smallest dispersion first) | 14 |
| Aim time (fastest first) | 20 |
| Turret / gun traverse speed | 12 |
| View range | 32 |
| AP penetration (lower threshold = goes through more) | 1 |
| Price (1 = most expensive) | 1 |
The real vehicle
| Variant | Tiger II (Henschel turret) |
| Length with gun | 10.286 m |
| Hull length | 7.38 m |
| Width | 3.755 m |
| Height | 3.09 m |
Sources used for the model: Wikipedia Tiger II (https://en.wikipedia.org/wiki/Tiger_II): 7.38 m hull, 10.286 m with gun, 3.755 m wide, 3.09 m high, 800 mm tracks, 9 axles of 800 mm overlapping road wheels, front sprocket; tank-encyclopedia.com (https://tanks-encyclopedia.com/ww2/germany/panzer-vi_tiger_II.php); the-blueprints.com 81846 (Sd.Kfz.182 King Tiger Henschel turret) side/top/front/rear drawing, which scales consistently to 7.38 / 10.29 m
In-game model: 10.56 m long (gun included) × 3.76 m wide × 3.39 m high (antenna excluded), 9,866 triangles, built at true scale.
Images
Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).





