T-60

Light Tank · USSR
A tiny scout with a fast-firing 20 mm cannon: long bursts shred halftracks, open tops and thin rear plate, but it cannot hurt a medium from the front. Spot, harass and stay moving.
(the vehicle's description in the garage)
At a glance
| Nation | USSR |
| Role | Light vehicle (LT) |
| Modelled variant | T-60, 1942 production (GAZ / No. 37 / No. 38 / No. 264 standard), as at Stalingrad October 1942: 20 mm TNSh, octagonal turret 0.28 m left, solid pressed road wheels, line tank without radio |
| Price | 360 credits |
| Team stock | 3 per five-player team (scales with team size) |
| Hit points | 500 |
| Main gun | 50 damage per AP shot, 3.5 s reload |
| Speed | 42 km/h on roads, 22.7 km/h off-road |
| View range | 280 m |
| Ability (B) | Recon Plane |
| Garage ratings | Armour 1/10 · Firepower 1/10 · Mobility 8/10 · Spotting 8/10 |
History
The T-60 was a small Soviet light tank rushed into production in 1941 to replace the losses of the first months of the war. It used truck components, had a crew of two and was armed with a 20 mm TNSh autocannon. About 6,000 were built in 1941-42.
The T-60 was too weak to fight German tanks, but it was cheap and available when nothing else was, and it was used for reconnaissance and infantry support. T-60s fought at Stalingrad in the autumn of 1942. The game models a 1942 production T-60 without a radio.
In Armor Heads
Design note: T-60 (1942): 20 mm TNSh, belt-fed, a weaker AP round than the KwK 38. The cheapest vehicle in the game.
Compared with the other 34 WW2 vehicles, it is bottom 5 for hit points (#34 of 35); bottom 5 for effective hp (#34 of 35); bottom 5 for shot damage (#34 of 35); top 5 for damage per minute (#1 of 35); top 5 for reload (#4 of 35); bottom 5 for accuracy (#34 of 35); bottom 5 for ap penetration (#34 of 35).
Survivability
- Hit points: 500. Damage taken multiplier: 1.2 (effective HP 417).
- Track repair: 4 s.
| Zone | Damage multiplier (lower = thicker) | Raw shell damage to destroy through this zone |
|---|---|---|
| Hull front | 0.85 | 306 |
| Hull side | 1.5 | 174 |
| Hull rear | 1.45 | 180 |
| Roof | 1.7 | 153 |
| Turret front | 0.95 | 274 |
| Turret side | 1.15 | 226 |
| Turret rear | 1.4 | 186 |
Main gun
- Mount: turret, 360° traverse at 20°/s.
- Elevation +25° / depression -7°, at 30°/s.
- Autocannon: 15-round clip, 0.1 s between rounds, 3.5 s to reload the clip.
- Damage per minute (AP): 8,687.
- Accuracy: 0.1° dispersion when settled, aim time 1.36 s, move bloom 0.065.
- Gunner's sight: TOP, 2.5x (binoculars 6x / 10x / 15x).
| Shell | Type | Damage | Splash | Blast radius | Muzzle velocity | Penetration threshold | Rounds | Crew shock |
|---|---|---|---|---|---|---|---|---|
| Autocannon AP | AP | 50 | 5 | 1 m | 815 m/s | 0.92 | 180 | - |
| Autocannon HE | HE | 34 | 26 | 3 m | 815 m/s | 1.3 | 60 | 0.25 |
The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.
Matchups (AP against the hull front, square-on, under 100 m)
- Its AP gets through the hull front of 6 of the other 34 vehicles. It is stopped by: Tiger I, M4 Sherman, Panther, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Cromwell, Sherman Firefly, M26 Pershing, Tiger II, IS-2, Churchill VII, KV-1, M10 Wolverine, StuG III Ausf. G, SU-100, Jagdpanther, ISU-152, M32 TRV, T-70M, Marder III, SU-76M, M36 Jackson, Jagdpanzer 38 Hetzer, M3 Lee, Stuart V "Honey", 17pdr SP Achilles.
- 33 of the other 34 vehicles' AP get through its hull front. Safe from the front against: M32 TRV.
- Sides, rears and roofs are thinner on every vehicle; see each page's zone table.
Secondary weapons and equipment
- No working roof machine gun.
- Smoke: 2 salvos, each recharges in 25 s.
Mobility
- Running gear: tracks (pivot turns).
- Top speed 42 km/h on roads, 22.7 km/h off-road (54 %), reverse 8.4 km/h, acceleration 3.6 m/s².
- Turn rate 46°/s (27°/s at top speed). Mass 6,400 kg. Engine start 1.8 s.
Special ability (B)
Recon Plane: a recon plane flies a line you draw on the map (up to 800 m) and spots every enemy within 75 m of it for 10 s. Ready 60 s after the round goes live, once per round; another use costs 250 credits.
Where it appears
Players can take it on all seven WW2 maps, on either team. The AI fields it on:
- Stalingrad 1942, Blue (Allied side): 2x in an 8-vehicle line-up (first at position 2).
Where it ranks (1 = best of 35)
| Stat | Rank |
|---|---|
| Hit points | 34 |
| Effective HP | 34 |
| Hull front armour (lower multiplier = thicker) | 27 |
| Turret front armour | 30 |
| Road speed | 19 |
| Off-road speed | 13 |
| Shot damage (AP) | 34 |
| Damage per minute | 1 |
| Reload (shortest first) | 4 |
| Accuracy (smallest dispersion first) | 34 |
| Aim time (fastest first) | 6 |
| Turret / gun traverse speed | 19 |
| View range | 7 |
| AP penetration (lower threshold = goes through more) | 34 |
| Price (1 = most expensive) | 35 |
The real vehicle
| Variant | T-60, 1942 production (GAZ / No. 37 / No. 38 / No. 264 standard), as at Stalingrad October 1942: 20 mm TNSh, octagonal turret 0.28 m left, solid pressed road wheels, line tank without radio |
| Length with gun | 4.1 m |
| Hull length | 4.1 m |
| Width | 2.3 m |
| Height | 1.75 m |
| Ground clearance | 0.3 m |
| Track width | 0.26 m |
| Gun | 20 mm TNSh (L/82.4), elevation -7 / +25 deg, traverse 360 deg (hand) |
Sources used for the model: ru.wikipedia https://ru.wikipedia.org/wiki/Т-60 (4,100 x 2,392 x 1,750, clearance 300, armour 15@70 + 35@16 / 35@-28 / 30@-76 front, sides 15, rear 10@76 and 25@-14, turret 25-35@25, turret axis 285 mm left, TNSh -7/+25, 4 x 550 mm road wheels, 3 return rollers, 260 mm track, 71-TK-3 in command tanks only); en.wikipedia https://en.wikipedia.org/wiki/T-60_tank (4.10 x 2.30 x 1.75, never fitted with radio); tankarchives https://www.tankarchives.com/2017/06/t-60-from-stalingrad.html (factory No. 264: 1,174 built Dec 1941 - June 1942, mixed STZ cast / GAZ stamped wheels, no radio tanks); the-blueprints.com vector four-view T-60 (one scale 5.78 mm/px)
In-game model: 4.08 m long (gun included) × 2.33 m wide × 1.76 m high (antenna excluded), 5,044 triangles, built at true scale.
Images
Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).





