SU-100

Tank Destroyer · USSR
A 100 mm gun in a sloped T-34 casemate: it gets through almost anything at range. A long reload, 8° of traverse each way and 2° of depression: pick the firing spot before the fight arrives.
(the vehicle's description in the garage)
At a glance
| Nation | USSR |
| Role | Tank destroyer (TD) |
| Modelled variant | SU-100 (1944, T-34-85 chassis, 100 mm D-10S) |
| Price | 820 credits |
| Team stock | 2 per five-player team (scales with team size) |
| Hit points | 1070 |
| Main gun | 380 damage per AP shot, 11 s reload |
| Speed | 50 km/h on roads, 20 km/h off-road |
| View range | 230 m |
| Ability (B) | Ammo Drop |
| Garage ratings | Armour 3/10 · Firepower 5/10 · Mobility 10/10 · Spotting 7/10 |
History
The SU-100 was a Soviet tank destroyer built on the T-34-85 chassis, carrying the 100 mm D-10S gun in a fixed casemate. Its gun could knock out a Panther or Tiger from the front at long range. About 2,300 were built from late 1944.
The SU-100 saw its main action in Hungary in early 1945, around Lake Balaton, and in the final offensives of the war, including the Seelow Heights and Berlin. Like the T-34-85 it stayed in service with many armies for decades.
In Armor Heads
Compared with the other 34 WW2 vehicles, it is top 5 for shot damage (#3 of 35); bottom 5 for damage per minute (#34 of 35); bottom 5 for reload (#33 of 35); top 5 for accuracy (#4 of 35); top 5 for ap penetration (#4 of 35).
Survivability
- Hit points: 1070. Damage taken multiplier: 0.96 (effective HP 1115).
- Tracks: a hit on the running gear breaks a track 45 % of the time (the hit does no damage); the crew repairs it in 9 s.
| Zone | Real plate | Damage multiplier (lower = thicker) | Raw shell damage to destroy through this zone | AP of the other 34 vehicles that gets through |
|---|---|---|---|---|
| Hull front | 75 mm at 50° (117 mm) | 0.56 | 1,244 | 17 |
| Hull side | 45 mm at 40° (59 mm) | 0.76 | 917 | 30 |
| Hull rear | 45 mm at 48° (67 mm) | 0.71 | 981 | 27 |
| Roof | 20 mm | 1.23 | 566 | 34 |
| Turret front | 75 mm at 50° (117 mm) | 0.56 | 1,244 | 17 |
| Turret side | 45 mm at 20° (48 mm) | 0.83 | 839 | 30 |
| Turret rear | 45 mm | 0.86 | 810 | 32 |
Real plate: the thickness of the real vehicle's armour there, and its slope from vertical with the line-of-sight thickness in brackets; each zone's multiplier is worked out from it (see how the numbers work). The last column counts square-on hits under 100 m.
Main gun
- Mount: casemate, gun arc ±8° of the hull centreline at 16°/s; turn the hull to aim further.
- Elevation +17° / depression -2°, at 16°/s.
- Reload: 11 s.
- Damage per minute (AP): 2,073.
- Accuracy: 0.06° dispersion when settled, aim time 1.76 s, move bloom 0.09.
- Gunner's sight: TSh-19, 4x (binoculars 6x / 10x / 15x).
| Shell | Type | Damage | Splash | Blast radius | Muzzle velocity | Penetration threshold | Rounds | Crew shock |
|---|---|---|---|---|---|---|---|---|
| Heavy Armour Piercing | AP | 380 | 30 | 3 m | 897 m/s | 0.45 | 11 | - |
| Heavy High Explosive | HE | 247 | 190 | 7 m | 892 m/s | 0.737 | 6 | 1.36 |
The penetration threshold is the lowest zone multiplier (the thickest armour) the shell still gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.
HE and the crew: every direct hit shakes the crew (slower reload and traverse, a wider aim circle) for about 2 s when the plate stops it and 3 s when it bursts through. It is big enough to knock crew members out of their seats even when the plate stops it.
Matchups (AP against the hull front, square-on, under 100 m)
- Its AP gets through the hull front of 32 of the other 34 vehicles. It is stopped by: Tiger II, IS-2.
- 17 of the other 34 vehicles' AP get through its hull front. Safe from the front against: M4 Sherman, M3A1 Stuart, Panzer II Luchs, Panzer III Ausf. L, T-34/76, Cromwell, Churchill VII, KV-1, M32 TRV, M24 Chaffee, Sd.Kfz. 250/9, T-70M, T-60, SU-76M, M3 Lee, 75 mm GMC M3, Stuart V "Honey".
- From the side, 30 of them get through its hull side; from behind, 27 get through its hull rear (every zone is in the table above).
Secondary weapons and equipment
- No working roof machine gun.
- Smoke: 1 salvo, each recharges in 40 s.
Mobility
- Running gear: tracks (pivot turns).
- Top speed 50 km/h on roads, 20 km/h off-road (40 %), reverse 10 km/h, acceleration 4 m/s².
- Turn rate 39°/s (23°/s at top speed). Mass 31,600 kg. Engine start 3.5 s.
Special ability (B)
Ammo Drop: a supply crate comes down by parachute just behind the tank and lands 8 s later; every tank of the team (this one too) that drives over it in the next 60 s gets 50 % of its full shell and smoke load back, once each. Ready 30 s after the round goes live, once per round; another use costs 150 credits.
Where it appears
Players can take it on all seven WW2 maps, on either team. The AI fields it on:
- Seelow Heights 1945, Blue (Allied side): 1x in an 8-vehicle line-up (first at position 6).
Where it ranks (1 = best of 35)
| Stat | Rank |
|---|---|
| Hit points | 10 |
| Effective HP | 10 |
| Hull front armour (lower multiplier = thicker) | 8 |
| Turret front armour | 6 |
| Road speed | 11 |
| Off-road speed | 19 |
| Shot damage (AP) | 3 |
| Damage per minute | 34 |
| Reload (shortest first) | 33 |
| Accuracy (smallest dispersion first) | 4 |
| Aim time (fastest first) | 27 |
| Turret / gun traverse speed | 23 |
| View range | 23 |
| AP penetration (lower threshold = goes through more) | 4 |
| Price (1 = most expensive) | 10 |
The real vehicle
| Variant | SU-100 (1944, T-34-85 chassis, 100 mm D-10S) |
| Length with gun | 9.45 m |
| Hull length | 6.1 m |
| Width | 3.0 m |
| Height | 2.245 m |
Sources used for the model: ru.wikipedia.org/wiki/СУ-100 infobox (9451 / 6100 / 3000 / 2245 mm, clearance 400 mm); en.wikipedia.org/wiki/SU-100 (9.45 x 3.00 x 2.25 m); T-34 running gear: 830 mm road wheels, 500 mm tracks; blueprint the-blueprints.com/blueprints/tanks/tanks-s/70049/view/su-100
In-game model: 9.46 m long (gun included) × 3.0 m wide × 2.28 m high (antenna excluded), 10,134 triangles, built at true scale.
Images
Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).





