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SU-100

SU-100

Tank Destroyer · USSR

A 100 mm gun in a sloped T-34 casemate: it gets through almost anything at range. A long reload, 8° of traverse each way and 2° of depression: pick the firing spot before the fight arrives.

(the vehicle's description in the garage)

At a glance

NationUSSR
RoleTank destroyer (TD)
Modelled variantSU-100 (1944, T-34-85 chassis, 100 mm D-10S)
Price820 credits
Team stock2 per five-player team (scales with team size)
Hit points1070
Main gun380 damage per AP shot, 11 s reload
Speed50 km/h on roads, 20 km/h off-road
View range230 m
Ability (B)Ammo Drop
Garage ratingsArmour 3/10 · Firepower 5/10 · Mobility 10/10 · Spotting 7/10

History

The SU-100 was a Soviet tank destroyer built on the T-34-85 chassis, carrying the 100 mm D-10S gun in a fixed casemate. Its gun could knock out a Panther or Tiger from the front at long range. About 2,300 were built from late 1944.

The SU-100 saw its main action in Hungary in early 1945, around Lake Balaton, and in the final offensives of the war, including the Seelow Heights and Berlin. Like the T-34-85 it stayed in service with many armies for decades.

In Armor Heads

Compared with the other 34 WW2 vehicles, it is top 5 for shot damage (#3 of 35); bottom 5 for damage per minute (#34 of 35); bottom 5 for reload (#33 of 35); top 5 for accuracy (#4 of 35); top 5 for ap penetration (#4 of 35).

Survivability

  • Hit points: 1070. Damage taken multiplier: 0.96 (effective HP 1115).
  • Track repair: 9 s.
ZoneDamage multiplier (lower = thicker)Raw shell damage to destroy through this zone
Hull front0.551,267
Hull side0.77905
Hull rear1.3536
Roof1.32528
Turret front0.551,267
Turret side0.85820
Turret rear1.3536

Main gun

  • Mount: casemate, gun arc ±8° of the hull centreline at 16°/s; turn the hull to aim further.
  • Elevation +17° / depression -2°, at 16°/s.
  • Reload: 11 s.
  • Damage per minute (AP): 2,073.
  • Accuracy: 0.06° dispersion when settled, aim time 1.76 s, move bloom 0.09.
  • Gunner's sight: TSh-19, 4x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Heavy Armour PiercingAP380303 m897 m/s0.4511-
Heavy High ExplosiveHE2471907 m892 m/s0.73761.36

The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 32 of the other 34 vehicles. It is stopped by: Tiger II, IS-2.
  • 17 of the other 34 vehicles' AP get through its hull front. Safe from the front against: M4 Sherman, M3A1 Stuart, Panzer II Luchs, Panzer III Ausf. L, T-34/76, Cromwell, Churchill VII, KV-1, M32 TRV, M24 Chaffee, Sd.Kfz. 250/9, T-70M, T-60, SU-76M, M3 Lee, 75 mm GMC M3, Stuart V "Honey".
  • Sides, rears and roofs are thinner on every vehicle; see each page's zone table.

Secondary weapons and equipment

  • No working roof machine gun.
  • Smoke: 1 salvo, each recharges in 40 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 50 km/h on roads, 20 km/h off-road (40 %), reverse 10 km/h, acceleration 4 m/s².
  • Turn rate 39°/s (23°/s at top speed). Mass 31,600 kg. Engine start 3.5 s.

Special ability (B)

Ammo Drop: drops a crate behind the tank; team-mates who drive over it within 60 s get 50 % of their full shell and smoke load back (once each). Ready 30 s after the round goes live, once per round; another use costs 150 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Seelow Heights 1945, Blue (Allied side): 1x in an 8-vehicle line-up (first at position 6).

Where it ranks (1 = best of 35)

StatRank
Hit points10
Effective HP10
Hull front armour (lower multiplier = thicker)7
Turret front armour7
Road speed11
Off-road speed19
Shot damage (AP)3
Damage per minute34
Reload (shortest first)33
Accuracy (smallest dispersion first)4
Aim time (fastest first)27
Turret / gun traverse speed23
View range23
AP penetration (lower threshold = goes through more)4
Price (1 = most expensive)10

The real vehicle

VariantSU-100 (1944, T-34-85 chassis, 100 mm D-10S)
Length with gun9.45 m
Hull length6.1 m
Width3.0 m
Height2.245 m

Sources used for the model: ru.wikipedia.org/wiki/СУ-100 infobox (9451 / 6100 / 3000 / 2245 mm, clearance 400 mm); en.wikipedia.org/wiki/SU-100 (9.45 x 3.00 x 2.25 m); T-34 running gear: 830 mm road wheels, 500 mm tracks; blueprint the-blueprints.com/blueprints/tanks/tanks-s/70049/view/su-100

In-game model: 9.46 m long (gun included) × 3.0 m wide × 2.28 m high (antenna excluded), 10,134 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).