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Stuart V "Honey"

Stuart V "Honey"

Light Tank · Britain

The British Stuart: a fast 37 mm scout with a sloped front and plenty of rounds. Mark targets, call in the Typhoons and hit tanks from the side or rear.

(the vehicle's description in the garage)

At a glance

NationBritain
RoleLight vehicle (LT)
Modelled variantStuart V (Light Tank M3A3) in British service, 'Honey': 4th County of London Yeomanry recce troop, Villers-Bocage 13 June 1944
Price470 credits
Team stock3 per five-player team (scales with team size)
Hit points690
Main gun128 damage per AP shot, 3.1 s reload
Speed57.9 km/h on roads, 27.2 km/h off-road
View range300 m
Ability (B)Air Strike (Typhoon)
Garage ratingsArmour 2/10 · Firepower 3/10 · Mobility 10/10 · Spotting 9/10

History

"Honey" was the British name for the American M3 Stuart family, from a driver's remark that it handled like a honey. The Stuart V was the British designation of the M3A3, with a sloped, welded front hull and a larger turret with a bustle.

By 1944 British units used their Stuarts as reconnaissance tanks. At Villers-Bocage the 4th County of London Yeomanry's recce troop had Stuart Vs, and they were among the vehicles caught by Wittmann's Tigers. The game models a 4th CLY recce-troop Stuart V as it was on 13 June 1944.

In Armor Heads

Design note: Stuart V "Honey" (M3A3): the Stuart's 37 mm on the sloped hull; British recce troops at Villers-Bocage.

Compared with the other 34 WW2 vehicles, it is bottom 5 for shot damage (#31 of 35); top 5 for reload (#3 of 35); bottom 5 for accuracy (#33 of 35); top 5 for view range (#5 of 35).

Survivability

  • Hit points: 690. Damage taken multiplier: 1.13 (effective HP 611).
  • Track repair: 4 s.
ZoneDamage multiplier (lower = thicker)Raw shell damage to destroy through this zone
Hull front0.88434
Hull side1.12341
Hull rear1.3294
Roof1.64233
Turret front0.83460
Turret side1.05363
Turret rear1.3294

Main gun

  • Mount: turret, 360° traverse at 36°/s.
  • Elevation +20° / depression -10°, at 30°/s.
  • Reload: 3.1 s.
  • Damage per minute (AP): 2,477.
  • Accuracy: 0.095° dispersion when settled, aim time 1.36 s, move bloom 0.06.
  • Gunner's sight: M70D, 3x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Autocannon APAP12851 m884 m/s0.7342-
Autocannon HEHE83643.9 m792 m/s1.3200.46

The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 14 of the other 34 vehicles. It is stopped by: Tiger I, M4 Sherman, Panther, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Sherman Firefly, M26 Pershing, Tiger II, IS-2, Churchill VII, KV-1, StuG III Ausf. G, SU-100, Jagdpanther, ISU-152, M32 TRV, T-70M, Jagdpanzer 38 Hetzer.
  • 32 of the other 34 vehicles' AP get through its hull front. Safe from the front against: M32 TRV, T-60.
  • Sides, rears and roofs are thinner on every vehicle; see each page's zone table.

Secondary weapons and equipment

  • Roof machine gun: .30 cal (M1919), the vehicle's own modelled gun on its turret, 8 rounds/s, 1 damage per round, overheats after 50 rounds. It elevates to 70° and can shoot down recon planes.
  • Smoke: 3 salvos, each recharges in 25 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 57.9 km/h on roads, 27.2 km/h off-road (47 %), reverse 11.6 km/h, acceleration 4.4 m/s².
  • Turn rate 46°/s (27°/s at top speed). Mass 14,400 kg. Engine start 2 s.

Special ability (B)

Air Strike (Typhoon): a Hawker Typhoon dives on the enemy tank nearest the point you mark (within 1,000 m) and fires eight rockets. Ready 90 s after the round goes live, once per round; another use costs 450 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Villers-Bocage 1944, Blue (Allied side): 1x in an 7-vehicle line-up (first at position 4).

Where it ranks (1 = best of 35)

StatRank
Hit points26
Effective HP26
Hull front armour (lower multiplier = thicker)29
Turret front armour27
Road speed6
Off-road speed8
Shot damage (AP)31
Damage per minute30
Reload (shortest first)3
Accuracy (smallest dispersion first)33
Aim time (fastest first)7
Turret / gun traverse speed8
View range5
AP penetration (lower threshold = goes through more)30
Price (1 = most expensive)29

The real vehicle

VariantStuart V (Light Tank M3A3) in British service, 'Honey': 4th County of London Yeomanry recce troop, Villers-Bocage 13 June 1944
Length with gun5.027 m
Hull length5.027 m
Width2.52 m
Height2.36 m
Ground clearance0.419 m
Track width0.295 m
Gun37 mm Gun M6 in Mount M44, elevation +20 / -10 deg (AFV Database)

Sources used for the model: AFV Database https://www.afvdatabase.com/usa/m3stuart.html (M3A3: 197.9 in with rear stowage box, 99.4 in over sandshields, tread 73 in, 101 in over MG mount, clearance 16.5 in, ring 46.75 in, T16 track 11.6 in, 5.5 in pitch, 66 shoes, 117 in ground contact, 14-tooth sprocket, plate angles); 4 CLY war diary June 1944 https://www.normandywarguide.com/war-diaries/4-county-london-yeomanry-june-44 ('Stuart V'); tank-afv.com M3 Stuart (Stuart V = M3A3, 'Elusive' 22nd Armd Bde Normandy June 1944); blueprint the-blueprints.com 78086 M3A3 Stuart V four-view (side 10.6 mm/px, front 10.36 mm/px)

In-game model: 4.53 m long (gun included) × 2.51 m wide × 2.6 m high (antenna excluded), 4,896 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).