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M3A1 Stuart

M3A1 Stuart

Light Tank · USA

Fast, small and quick to fire. The 37 mm only gets through light plate and the sides of anything bigger, so scout, spot and flank: never trade shots from the front.

(the vehicle's description in the garage)

At a glance

NationUSA
RoleLight vehicle (LT)
Modelled variantM3A1 Stuart
Price460 credits
Team stock3 per five-player team (scales with team size)
Hit points670
Main gun128 damage per AP shot, 3.1 s reload
Speed57.9 km/h on roads, 27.2 km/h off-road
View range300 m
Ability (B)P-47 Thunderbolt
Garage ratingsArmour 2/10 · Firepower 3/10 · Mobility 10/10 · Spotting 9/10

History

The Light Tank M3 Stuart was the US Army's standard light tank in 1941-42. Fast and mechanically very reliable, it was armed with a 37 mm gun that was adequate in 1941 but outclassed by 1943. The British, who used it first in North Africa, nicknamed it the "Honey" for its pleasant handling. The M3A1 shown in the game introduced a welded turret with a turret basket and power traverse and dropped the hull sponson machine guns of the early M3.

Stuarts fought in Tunisia with the US 1st Armored Division, including Kasserine, and remained in use as recon tanks in Europe until the M24 Chaffee replaced them in late 1944 and 1945. Their crews learned to scout, screen and flank rather than fight heavier tanks head-on.

In Armor Heads

Compared with the other 34 WW2 vehicles, it is top 5 for road speed (#5 of 35); top 5 for reload (#2 of 35); top 5 for aim time (#2 of 35); top 5 for turret / gun traverse speed (#3 of 35); top 5 for view range (#1 of 35).

Survivability

  • Hit points: 670. Damage taken multiplier: 1.14 (effective HP 588).
  • Tracks: a hit on the running gear breaks a track 35 % of the time (the hit does no damage); the crew repairs it in 4 s.
ZoneReal plateDamage multiplier (lower = thicker)Raw shell damage to destroy through this zoneAP of the other 34 vehicles that gets through
Hull front38 mm at 17° (40 mm)0.940832
Hull side25 mm1.1133134
Hull rear25 mm1.1133134
Roof13 mm1.524534
Turret front51 mm0.8145330
Turret side32 mm136734
Turret rear32 mm136734

Real plate: the thickness of the real vehicle's armour there, and its slope from vertical with the line-of-sight thickness in brackets; each zone's multiplier is worked out from it (see how the numbers work). The last column counts square-on hits under 100 m.

Main gun

  • Mount: turret, 360° traverse at 36°/s.
  • Elevation +20° / depression -10°, at 30°/s.
  • Reload: 3.1 s.
  • Damage per minute (AP): 2,477.
  • Accuracy: 0.095° dispersion when settled, aim time 1.36 s, move bloom 0.06.
  • Gunner's sight: M70D, 3x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Autocannon APAP12851 m884 m/s0.7335-
Autocannon HEHE83643.9 m792 m/s1.3180.46

The penetration threshold is the lowest zone multiplier (the thickest armour) the shell still gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

HE and the crew: every direct hit shakes the crew (slower reload and traverse, a wider aim circle) for about 1.8 s when the plate stops it and 2.2 s when it bursts through. Under 75 mm, it only shakes the crew when the plate stops it: it knocks crew members out only when it bursts through.

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 11 of the other 34 vehicles. It is stopped by: Tiger I, M4 Sherman, Panther, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Sherman Firefly, M26 Pershing, Tiger II, IS-2, Churchill VII, KV-1, M10 Wolverine, StuG III Ausf. G, SU-100, Jagdpanther, ISU-152, M32 TRV, T-70M, M36 Jackson, Jagdpanzer 38 Hetzer, 17pdr SP Achilles.
  • 32 of the other 34 vehicles' AP get through its hull front. Safe from the front against: M32 TRV, T-60.
  • From the side, 34 of them get through its hull side; from behind, 34 get through its hull rear (every zone is in the table above).

Secondary weapons and equipment

  • Roof machine gun: .30 cal (M1919), the vehicle's own modelled gun on its turret, 8 rounds/s, 1 damage per round, overheats after 50 rounds. It elevates to 70° and can shoot down recon planes.
  • Smoke: 3 salvos, each recharges in 25 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 57.9 km/h on roads, 27.2 km/h off-road (47 %), reverse 11.6 km/h, acceleration 4.8 m/s².
  • Turn rate 47°/s (28°/s at top speed). Mass 12,900 kg. Engine start 2 s.

Special ability (B)

P-47 Thunderbolt: a P-47 Thunderbolt makes a low pass over a line you mark, comes round, strafes down it with its eight .50s and drops two 500 lb bombs at its end. Ready 90 s after the round goes live, once per round; another use costs 450 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Arracourt 1944, Blue (Allied side): 2x in an 8-vehicle line-up (first at position 2).
  • Bastogne 1944, Blue (Allied side): 1x in an 8-vehicle line-up (first at position 3).
  • Kasserine Pass 1943, Blue (Allied side): 2x in an 8-vehicle line-up (first at position 4).

Where it ranks (1 = best of 35)

StatRank
Hit points27
Effective HP27
Hull front armour (lower multiplier = thicker)29
Turret front armour24
Road speed5
Off-road speed7
Shot damage (AP)30
Damage per minute29
Reload (shortest first)2
Accuracy (smallest dispersion first)29
Aim time (fastest first)2
Turret / gun traverse speed3
View range1
AP penetration (lower threshold = goes through more)29
Price (1 = most expensive)30

The real vehicle

VariantM3A1 Stuart
Length with gun4.531 m
Hull length4.531 m
Width2.235 m
Height2.299 m

Sources used for the model: armedconflicts.com M3A1 Stuart III (L 4531 / W 2235 / H 2299 mm, track 295 mm) https://www.armedconflicts.com/topic/view/63137 ; the-blueprints.com Light Tank M3 vector four-view (4531 x 2240 mm) https://www.the-blueprints.com/vectordrawings/show/4536/light_tank_m3/ ; Wikipedia M3 Stuart (M3A1: turret basket, no cupola, sponson MGs removed) https://en.wikipedia.org/wiki/M3_Stuart

In-game model: 4.49 m long (gun included) × 2.27 m wide × 2.61 m high (antenna excluded), 5,796 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).