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M18 Hellcat

M18 Hellcat

Tank Destroyer · USA

The fastest tracked vehicle on the field, with a 76 mm that hurts anything from the side. Paper-thin plate and an open turret, so HE splash reaches the crew: hit, move, never trade shots.

(the vehicle's description in the garage)

At a glance

NationUSA
RoleTank destroyer (TD)
Modelled variantM18 Hellcat (76 mm GMC M18)
Price545 credits
Team stock2 per five-player team (scales with team size)
Hit points670
Main gun285 damage per AP shot, 4.6 s reload
Speed80.5 km/h on roads, 37.8 km/h off-road
View range230 m
Ability (B)Ammo Drop
Garage ratingsArmour 2/10 · Firepower 5/10 · Mobility 10/10 · Spotting 7/10

History

The 76 mm Gun Motor Carriage M18 Hellcat was the fastest tracked armoured vehicle of the war, with a road speed of about 80 km/h. It was built light and lightly armoured, with an open-topped turret and the 76 mm gun M1, to suit the US tank destroyer doctrine of speed and ambush. About 2,500 were built.

Hellcats had one of the best kill-to-loss ratios of any US armoured vehicle. The 704th Tank Destroyer Battalion's M18s fought at Arracourt in September 1944, and the 705th's M18s helped hold Bastogne during the siege in December 1944.

In Armor Heads

Compared with the other 34 WW2 vehicles, it is bottom 5 for hull front armour (#33 of 35); bottom 5 for turret front armour (#33 of 35); top 5 for road speed (#1 of 35); top 5 for off-road speed (#2 of 35); top 5 for accuracy (#2 of 35).

Survivability

  • Hit points: 670. Damage taken multiplier: 1.18 (effective HP 568).
  • Open-topped: HE near misses hurt more and knock out the crew far more easily.
  • Track repair: 9 s.
ZoneDamage multiplier (lower = thicker)Raw shell damage to destroy through this zone
Hull front1.1323
Hull side1.59223
Hull rear1.64216
Roof1.7209
Turret front1.13314
Turret side1.61220
Turret rear1.65215

Main gun

  • Mount: turret, 360° traverse at 36°/s.
  • Elevation +20° / depression -10°, at 16°/s.
  • Reload: 4.6 s.
  • Damage per minute (AP): 3,717.
  • Accuracy: 0.06° dispersion when settled, aim time 1.76 s, move bloom 0.09.
  • Gunner's sight: M76F, 5x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Armour PiercingAP285202.5 m792 m/s0.5415-
High ExplosiveHE1851425.8 m823 m/s0.98471.02
76 mm M93 HVAPHVAP214102.5 m1036 m/s0.32bought (key 3)-

The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

HVAP (76 mm M93 HVAP) is bought in the garage, not issued: 3 rounds for 200 credits, at most 6 carried, from a team stock of 3 per player for the whole match (never resupplied). It gets through far thicker plate than the AP up close but loses its punch quickly with range:

RangeAP needsHVAP needsAP damageHVAP damage
100 m0.540.32285214
300 m0.540.4262171
500 m0.540.53239128
700 m0.540.64228107

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 28 of the other 34 vehicles. It is stopped by: Panther, M26 Pershing, Tiger II, IS-2, Churchill VII, Jagdpanther.
  • 34 of the other 34 vehicles' AP get through its hull front. None of them is stopped by it.
  • Sides, rears and roofs are thinner on every vehicle; see each page's zone table.

Secondary weapons and equipment

  • Roof machine gun: .50 cal (M2 Browning), the vehicle's own modelled gun on its turret, 9 rounds/s, 2.5 damage per round, overheats after 48 rounds. It elevates to 70° and can shoot down recon planes.
  • Smoke: 1 salvo, each recharges in 40 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 80.5 km/h on roads, 37.8 km/h off-road (47 %), reverse 16.1 km/h, acceleration 5.9 m/s².
  • Turn rate 56°/s (33°/s at top speed). Mass 17,000 kg. Engine start 3.5 s.

Special ability (B)

Ammo Drop: drops a crate behind the tank; team-mates who drive over it within 60 s get 50 % of their full shell and smoke load back (once each). Ready 30 s after the round goes live, once per round; another use costs 150 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Arracourt 1944, Blue (Allied side): 2x in an 8-vehicle line-up (first at position 2).
  • Bastogne 1944, Blue (Allied side): 1x in an 8-vehicle line-up (first at position 2).

Where it ranks (1 = best of 35)

StatRank
Hit points28
Effective HP28
Hull front armour (lower multiplier = thicker)33
Turret front armour33
Road speed1
Off-road speed2
Shot damage (AP)14
Damage per minute8
Reload (shortest first)16
Accuracy (smallest dispersion first)2
Aim time (fastest first)25
Turret / gun traverse speed6
View range21
AP penetration (lower threshold = goes through more)14
Price (1 = most expensive)26

The real vehicle

VariantM18 Hellcat (76 mm GMC M18)
Length with gun6.65 m
Hull length5.28 m
Width2.87 m
Height2.57 m

Sources used for the model: Wikipedia https://en.wikipedia.org/wiki/M18_Hellcat (5.28 m hull, 6.65 m with gun, 2.87 m wide, 2.57 m over the AA MG); AFV Database https://afvdatabase.com/usa/m18hellcat.html (208 in, 113 in, 101 in over AAMG, tread 94.6 in, track 14.4 in with pins, ground contact 116.5 in, clearance 14.25 in, 5 dual road wheels + 4 return rollers, front sprocket, rear idler); blueprints the-blueprints.com 87757 / 75199

In-game model: 6.79 m long (gun included) × 2.9 m wide × 2.61 m high (antenna excluded), 6,010 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).