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IS-2

IS-2

Heavy Tank · USSR

The 122 mm: the biggest hit on the WW2 field, from the thickest hull front. Two-piece ammunition means a 12 s reload and only 16 rounds, and 3° of depression: make every shot count.

(the vehicle's description in the garage)

At a glance

NationUSSR
RoleHeavy tank (HT)
Modelled variantIS-2 (1944)
Price1,125 credits
Team stock1 per five-player team (scales with team size)
Hit points1400
Main gun468 damage per AP shot, 12 s reload
Speed37 km/h on roads, 15.2 km/h off-road
View range200 m
Ability (B)Artillery
Garage ratingsArmour 5/10 · Firepower 6/10 · Mobility 7/10 · Spotting 6/10

History

The IS-2, named after Joseph Stalin, was the Soviet heavy breakthrough tank of 1944-45. Its 122 mm D-25T gun fired a huge shell that could wreck a Panther or Tiger even when it did not fully penetrate, and was devastating against fortifications. The price was a two-piece round and a slow reload, and only 28 rounds were carried.

About 3,850 were built. IS-2s were organised in Guards heavy tank regiments that led assaults through fortified lines, including the Seelow Heights and the streets of Berlin in April 1945.

In Armor Heads

Compared with the other 34 WW2 vehicles, it is top 5 for hit points (#2 of 35); top 5 for effective hp (#2 of 35); top 5 for hull front armour (#1 of 35); bottom 5 for road speed (#31 of 35); bottom 5 for off-road speed (#31 of 35); top 5 for shot damage (#2 of 35); bottom 5 for damage per minute (#31 of 35); bottom 5 for reload (#34 of 35); bottom 5 for turret / gun traverse speed (#32 of 35); bottom 5 for view range (#33 of 35).

Survivability

  • Hit points: 1400. Damage taken multiplier: 0.8 (effective HP 1750).
  • Tracks: a hit on the running gear breaks a track 60 % of the time (the hit does no damage); the crew repairs it in 16 s.
ZoneReal plateDamage multiplier (lower = thicker)Raw shell damage to destroy through this zoneAP of the other 34 vehicles that gets through
Hull front120 mm at 60° (240 mm)0.42,7342
Hull side90 mm at 15° (93 mm)0.621,76417
Hull rear60 mm at 49° (92 mm)0.621,76417
Roof30 mm1.031,06234
Turret front100 mm0.61,82317
Turret side100 mm at 20° (106 mm)0.581,88617
Turret rear100 mm at 30° (116 mm)0.561,95317

Real plate: the thickness of the real vehicle's armour there, and its slope from vertical with the line-of-sight thickness in brackets; each zone's multiplier is worked out from it (see how the numbers work). The last column counts square-on hits under 100 m.

Main gun

  • Mount: turret, 360° traverse at 12°/s.
  • Elevation +20° / depression -3°, at 14°/s.
  • Reload: 12 s.
  • Damage per minute (AP): 2,340.
  • Accuracy: 0.065° dispersion when settled, aim time 1.68 s, move bloom 0.045.
  • Gunner's sight: TSh-17, 4x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Heavy Armour PiercingAP468303 m800 m/s0.4910-
Heavy High ExplosiveHE3042348.1 m800 m/s0.59961.67

The penetration threshold is the lowest zone multiplier (the thickest armour) the shell still gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

HE and the crew: every direct hit shakes the crew (slower reload and traverse, a wider aim circle) for about 2.1 s when the plate stops it and 3 s when it bursts through. It is big enough to knock crew members out of their seats even when the plate stops it.

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 33 of the other 34 vehicles. It is stopped by: Tiger II.
  • 2 of the other 34 vehicles' AP get through its hull front. Safe from the front against: Tiger I, M4 Sherman, Panther, M3A1 Stuart, Panzer II Luchs, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Cromwell, Sherman Firefly, M26 Pershing, Churchill VII, KV-1, M10 Wolverine, M18 Hellcat, StuG III Ausf. G, SU-100, ISU-152, M32 TRV, M24 Chaffee, Sd.Kfz. 250/9, T-70M, T-60, Marder III, SU-76M, M36 Jackson, Jagdpanzer 38 Hetzer, M3 Lee, 75 mm GMC M3, Stuart V "Honey", 17pdr SP Achilles.
  • From the side, 17 of them get through its hull side; from behind, 17 get through its hull rear (every zone is in the table above).

Secondary weapons and equipment

  • No working roof machine gun.
  • Smoke: 1 salvo, each recharges in 60 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 37 km/h on roads, 15.2 km/h off-road (41 %), reverse 7.4 km/h, acceleration 2.8 m/s².
  • Turn rate 29°/s (17°/s at top speed). Mass 46,000 kg. Engine start 4.5 s.

Special ability (B)

Artillery: an eight-shell barrage on any point within 1,000 m, 8 s after red smoke marks it; the shells hit tank roofs and wreck buildings. Ready 90 s after the round goes live, once per round; another use costs 400 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Seelow Heights 1945, Blue (Allied side): 2x in an 8-vehicle line-up (first at position 2).

Where it ranks (1 = best of 35)

StatRank
Hit points2
Effective HP2
Hull front armour (lower multiplier = thicker)1
Turret front armour10
Road speed31
Off-road speed31
Shot damage (AP)2
Damage per minute31
Reload (shortest first)34
Accuracy (smallest dispersion first)15
Aim time (fastest first)21
Turret / gun traverse speed32
View range33
AP penetration (lower threshold = goes through more)9
Price (1 = most expensive)2

The real vehicle

VariantIS-2 (1944)
Length with gun9.9 m
Hull length6.77 m
Width3.09 m
Height2.73 m

Sources used for the model: the-blueprints.com IS-2 vector drawing 9900 x 3090 x 2730 (https://www.the-blueprints.com/vectordrawings/show/4531/is_2/ preview; https://www.the-blueprints.com/blueprints/tanks/ww2-tanks-soviet-union/21370/view/is-2_stalin_1944/); Wikipedia IS-2 9.90 x 3.09 x 2.73 m (https://en.wikipedia.org/wiki/IS-2); armedconflicts.com hull 6770 mm, track 650 mm (https://www.armedconflicts.com/IS-2-t1120)

In-game model: 9.73 m long (gun included) × 3.12 m wide × 2.67 m high (antenna excluded), 6,008 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).