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Cromwell

Cromwell

Cruiser Tank · Britain

The fastest medium on the field. Its 75 mm is a dual-purpose gun with good HE but weak AP: use the speed to reach the flanks and the rear, where every gun gets through.

(the vehicle's description in the garage)

At a glance

NationBritain
RoleMedium tank (MT)
Modelled variantCromwell Mk IV (A27M, 75 mm ROQF)
Price650 credits
Team stock3 per five-player team (scales with team size)
Hit points910
Main gun280 damage per AP shot, 4.2 s reload
Speed52 km/h on roads, 29.1 km/h off-road
View range230 m
Ability (B)Recon Plane
Garage ratingsArmour 2/10 · Firepower 5/10 · Mobility 10/10 · Spotting 7/10

History

The Cromwell (A27M) was the British cruiser tank of the Normandy campaign. Its Rolls-Royce Meteor engine, a derated Merlin aero engine, made it one of the fastest tanks of the war at about 60 km/h. The Mk IV shown in the game carried the 75 mm ROQF gun, which fired the same ammunition as the American 75 and had a useful HE round.

Cromwells equipped the armoured reconnaissance regiments and the 7th Armoured Division, the "Desert Rats". At Villers-Bocage on 13 June 1944 the Cromwells of the 4th County of London Yeomanry were caught in the town by Wittmann's Tigers. The Cromwell's speed and low profile suited the bocage, but its gun could not defeat the front of a Tiger or Panther.

In Armor Heads

Compared with the other 34 WW2 vehicles, it is top 5 for off-road speed (#5 of 35); top 5 for damage per minute (#4 of 35).

Survivability

  • Hit points: 910. Damage taken multiplier: 1.07 (effective HP 850).
  • Tracks: a hit on the running gear breaks a track 45 % of the time (the hit does no damage); the crew repairs it in 7 s.
ZoneReal plateDamage multiplier (lower = thicker)Raw shell damage to destroy through this zoneAP of the other 34 vehicles that gets through
Hull front64 mm0.7372829
Hull side32 mm153234
Hull rear32 mm153234
Roof14 mm1.4536734
Turret front76 mm0.6878226
Turret side63.5 mm0.7372829
Turret rear57 mm0.7769030

Real plate: the thickness of the real vehicle's armour there, and its slope from vertical with the line-of-sight thickness in brackets; each zone's multiplier is worked out from it (see how the numbers work). The last column counts square-on hits under 100 m.

Main gun

  • Mount: turret, 360° traverse at 32°/s.
  • Elevation +20° / depression -10°, at 22°/s.
  • Reload: 4.2 s.
  • Damage per minute (AP): 4,000.
  • Accuracy: 0.075° dispersion when settled, aim time 1.52 s, move bloom 0.054.
  • Gunner's sight: No. 50, 3x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Armour PiercingAP280202.5 m619 m/s0.6521-
High ExplosiveHE1821405.8 m604 m/s1111

The penetration threshold is the lowest zone multiplier (the thickest armour) the shell still gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

HE and the crew: every direct hit shakes the crew (slower reload and traverse, a wider aim circle) for about 1.9 s when the plate stops it and 3 s when it bursts through. It is big enough to knock crew members out of their seats even when the plate stops it.

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 18 of the other 34 vehicles. It is stopped by: Tiger I, M4 Sherman, Panther, T-34/76, T-34-85, Sherman Firefly, M26 Pershing, Tiger II, IS-2, Churchill VII, KV-1, SU-100, Jagdpanther, ISU-152, M32 TRV, Jagdpanzer 38 Hetzer.
  • 29 of the other 34 vehicles' AP get through its hull front. Safe from the front against: Panzer II Luchs, M32 TRV, Sd.Kfz. 250/9, T-70M, T-60.
  • From the side, 34 of them get through its hull side; from behind, 34 get through its hull rear (every zone is in the table above).

Secondary weapons and equipment

  • No working roof machine gun.
  • Smoke: 2 salvos, each recharges in 40 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 52 km/h on roads, 29.1 km/h off-road (56 %), reverse 10.4 km/h, acceleration 5.4 m/s².
  • Turn rate 51°/s (31°/s at top speed). Mass 28,000 kg. Engine start 3 s.

Special ability (B)

Recon Plane: a recon plane flies a line you draw on the map (up to 800 m) and spots every enemy within 75 m of it for 10 s. Ready 60 s after the round goes live, once per round; another use costs 250 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. The AI fields it on:

  • Villers-Bocage 1944, Blue (Allied side): 3x in an 8-vehicle line-up (first at position 1).

Where it ranks (1 = best of 35)

StatRank
Hit points20
Effective HP20
Hull front armour (lower multiplier = thicker)24
Turret front armour18
Road speed10
Off-road speed5
Shot damage (AP)21
Damage per minute4
Reload (shortest first)8
Accuracy (smallest dispersion first)24
Aim time (fastest first)14
Turret / gun traverse speed9
View range18
AP penetration (lower threshold = goes through more)19
Price (1 = most expensive)19

The real vehicle

VariantCromwell Mk IV (A27M, 75 mm ROQF)
Length with gun6.42 m
Hull length6.35 m
Width2.908 m
Height2.49 m

Sources used for the model: Hull 6.35 m, width 2.908 m, height 2.49 m: https://en.wikipedia.org/wiki/Cromwell_tank ; length with gun forward 6.42 m (hull 6.35 m, width 2.908 m): armedconflicts.com A27M Cromwell IV https://www.armedconflicts.com/16840- ; blueprint (side/top/front/rear) https://www.the-blueprints.com/blueprints/tanks/tanks-c/4407/view/cromwell/

In-game model: 6.43 m long (gun included) × 2.94 m wide × 2.47 m high (antenna excluded), 6,284 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).