Churchill VII

Infantry Tank · Britain
Thick plate and a quick-firing 75 mm, at walking pace: the slowest vehicle in the game. It climbs anything and holds ground well, but it has to be where the fight is going, not where it has been.
(the vehicle's description in the garage)
At a glance
| Nation | Britain |
| Role | Heavy tank (HT) |
| Modelled variant | Churchill Mk VII (A22F) |
| Price | 900 credits |
| Team stock | 2 per five-player team (scales with team size) |
| Hit points | 1270 |
| Main gun | 280 damage per AP shot, 4.2 s reload |
| Speed | 20.4 km/h on roads, 16.3 km/h off-road |
| View range | 200 m |
| Ability (B) | Artillery |
| Garage ratings | Armour 4/10 · Firepower 5/10 · Mobility 4/10 · Spotting 6/10 |
History
The Infantry Tank Mk IV Churchill was a British heavy infantry tank: slow, but very heavily armoured and able to climb steep slopes and cross rough ground that stopped other tanks. The Mk VII (A22F) had up to 152 mm of frontal armour and the 75 mm gun, and was one of the best-protected Allied tanks of the war.
Churchills fought in North Africa, Italy and north-west Europe. Over 300 were also sent to the Soviet Union under Lend-Lease, and the 36th Guards Heavy Tank Regiment fought at Prokhorovka in July 1943 with Churchills, which is why it appears in the Soviet line-up on that map.
In Armor Heads
Compared with the other 34 WW2 vehicles, it is top 5 for hit points (#5 of 35); top 5 for effective hp (#3 of 35); top 5 for hull front armour (#3 of 35); top 5 for turret front armour (#2 of 35); bottom 5 for road speed (#35 of 35); top 5 for damage per minute (#5 of 35); bottom 5 for view range (#34 of 35).
Survivability
- Hit points: 1270. Damage taken multiplier: 0.87 (effective HP 1460).
- Track repair: 12 s.
| Zone | Damage multiplier (lower = thicker) | Raw shell damage to destroy through this zone |
|---|---|---|
| Hull front | 0.48 | 1,901 |
| Hull side | 0.61 | 1,496 |
| Hull rear | 1.3 | 702 |
| Roof | 1.64 | 556 |
| Turret front | 0.48 | 1,901 |
| Turret side | 0.61 | 1,496 |
| Turret rear | 1.3 | 702 |
Main gun
- Mount: turret, 360° traverse at 27°/s.
- Elevation +20° / depression -10°, at 14°/s.
- Reload: 4.2 s.
- Damage per minute (AP): 4,000.
- Accuracy: 0.065° dispersion when settled, aim time 1.68 s, move bloom 0.045.
- Gunner's sight: No. 50, 3x (binoculars 6x / 10x / 15x).
| Shell | Type | Damage | Splash | Blast radius | Muzzle velocity | Penetration threshold | Rounds | Crew shock |
|---|---|---|---|---|---|---|---|---|
| Armour Piercing | AP | 280 | 20 | 2.5 m | 619 m/s | 0.65 | 28 | - |
| High Explosive | HE | 182 | 140 | 5.8 m | 604 m/s | 1 | 14 | 1 |
The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.
Matchups (AP against the hull front, square-on, under 100 m)
- Its AP gets through the hull front of 19 of the other 34 vehicles. It is stopped by: Tiger I, M4 Sherman, Panther, T-34/76, T-34-85, Sherman Firefly, M26 Pershing, Tiger II, IS-2, KV-1, SU-100, Jagdpanther, ISU-152, M32 TRV, Jagdpanzer 38 Hetzer.
- 8 of the other 34 vehicles' AP get through its hull front. Safe from the front against: Tiger I, M4 Sherman, M3A1 Stuart, Panzer II Luchs, Panzer III Ausf. L, T-34/76, T-34-85, Panzer IV Ausf. H, Cromwell, IS-2, KV-1, M10 Wolverine, M18 Hellcat, StuG III Ausf. G, ISU-152, M32 TRV, M24 Chaffee, Sd.Kfz. 250/9, T-70M, T-60, Marder III, SU-76M, Jagdpanzer 38 Hetzer, M3 Lee, 75 mm GMC M3, Stuart V "Honey".
- Sides, rears and roofs are thinner on every vehicle; see each page's zone table.
Secondary weapons and equipment
- No working roof machine gun.
- Smoke: 1 salvo, each recharges in 60 s.
Mobility
- Running gear: tracks (pivot turns).
- Top speed 20.4 km/h on roads, 16.3 km/h off-road (80 %), reverse 4.1 km/h, acceleration 2.1 m/s².
- Turn rate 23°/s (14°/s at top speed). Mass 40,700 kg. Engine start 4.5 s.
Special ability (B)
Artillery: an eight-shell barrage on any point within 1,000 m, 8 s after red smoke marks it; the shells hit tank roofs and wreck buildings. Ready 90 s after the round goes live, once per round; another use costs 400 credits.
Where it appears
Players can take it on all seven WW2 maps, on either team. The AI fields it on:
- Prokhorovka 1943, Blue (Allied side): 1x in an 8-vehicle line-up (first at position 4).
Where it ranks (1 = best of 35)
| Stat | Rank |
|---|---|
| Hit points | 5 |
| Effective HP | 3 |
| Hull front armour (lower multiplier = thicker) | 3 |
| Turret front armour | 2 |
| Road speed | 35 |
| Off-road speed | 30 |
| Shot damage (AP) | 22 |
| Damage per minute | 5 |
| Reload (shortest first) | 9 |
| Accuracy (smallest dispersion first) | 16 |
| Aim time (fastest first) | 22 |
| Turret / gun traverse speed | 13 |
| View range | 34 |
| AP penetration (lower threshold = goes through more) | 20 |
| Price (1 = most expensive) | 7 |
The real vehicle
| Variant | Churchill Mk VII (A22F) |
| Length with gun | 7.44 m |
| Hull length | 7.44 m |
| Width | 3.45 m |
| Height | 2.49 m |
Sources used for the model: Wikipedia Churchill tank (24 ft 5 in long, 8 ft 2 in high; gun does not pass the track horns) https://en.wikipedia.org/wiki/Churchill_tank ; 3dhistory.de Mk VII page (11 ft 4 in = 3.45 m over the side louvres) https://3dhistory.de/wordpress/?p=464 ; blueprint https://www.the-blueprints.com/blueprints/tanks/tanks-c/71996/view/churchill_mkvii_a22_infantry_tank_mkiv/ (measured: 7.44 x ~3.45 x 2.47 m)
In-game model: 7.43 m long (gun included) × 3.49 m wide × 2.53 m high (antenna excluded), 6,424 triangles, built at true scale.
Images
Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).





