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17pdr SP Achilles

17pdr SP Achilles

Tank Destroyer · Britain

The 17-pounder in an M10's open turret: it goes through a Panther's front, but the turret is cranked by hand and HE splash reaches the crew. Pick a spot, wait, and shoot first.

(the vehicle's description in the garage)

At a glance

NationBritain
RoleTank destroyer (TD)
Modelled variant17pdr SP M10 Achilles IIc (British 3in GMC M10 'Mk II' with the duckbill turret, GM 6046 diesel, re-armed with the OQF 17-pdr), RA anti-tank regiment, Normandy summer 1944
Price780 credits
Team stock2 per five-player team (scales with team size)
Hit points960
Main gun285 damage per AP shot, 5.5 s reload
Speed48.3 km/h on roads, 22.7 km/h off-road
View range230 m
Ability (B)Ammo Drop
Garage ratingsArmour 3/10 · Firepower 5/10 · Mobility 10/10 · Spotting 7/10

History

The 17pdr SP Achilles was the British conversion of the American M10 tank destroyer to the 17-pounder gun, one of the best Allied anti-tank guns of the war. About 1,100 were converted. The Achilles IIc in the game is the M10 with the duckbill turret and the GM diesel engine; the 17-pounder needed a muzzle brake and a counterweight on the barrel.

Achilles served with Royal Artillery anti-tank regiments in north-west Europe and Italy from 1944, including the Normandy campaign. Its turret was hand-cranked, slow to turn, and open at the top like the M10's.

In Armor Heads

Design note: 17pdr SP Achilles IIc: the Firefly's 17-pdr in the M10's open, hand-cranked turret (the British TD for Normandy in general; decision 15).

Compared with the other 34 WW2 vehicles, it is bottom 5 for aim time (#35 of 35); bottom 5 for turret / gun traverse speed (#35 of 35); top 5 for ap penetration (#5 of 35).

Survivability

  • Hit points: 960. Damage taken multiplier: 1.07 (effective HP 897).
  • Open-topped: HE near misses hurt more and knock out the crew far more easily.
  • Track repair: 9 s.
ZoneDamage multiplier (lower = thicker)Raw shell damage to destroy through this zone
Hull front0.73768
Hull side1.18475
Hull rear1.3431
Roof1.36412
Turret front0.66850
Turret side1.16483
Turret rear1.3431

Main gun

  • Mount: turret, 360° traverse at 12°/s.
  • Elevation +20° / depression -5°, at 14°/s.
  • Reload: 5.5 s.
  • Damage per minute (AP): 3,109.
  • Accuracy: 0.06° dispersion when settled, aim time 1.76 s, move bloom 0.09.
  • Gunner's sight: No. 51, 3x (binoculars 6x / 10x / 15x).
ShellTypeDamageSplashBlast radiusMuzzle velocityPenetration thresholdRoundsCrew shock
Armour PiercingAP285202.5 m884 m/s0.4518-
High ExplosiveHE1851425.8 m899 m/s0.98471.02
17-pdr APDSAPDS214102.5 m1204 m/s0.34bought (key 3)-

The penetration threshold is the thinnest zone multiplier the shell gets through: zones below it stop the shell (10 % damage for AP, 20 % for HE). See how the numbers work.

APDS (17-pdr APDS) is bought in the garage, not issued: 3 rounds for 200 credits, at most 6 carried, from a team stock of 3 per player for the whole match (never resupplied). It gets through far thicker plate than the AP up close but loses its punch quickly with range:

RangeAP needsAPDS needsAP damageAPDS damage
100 m0.450.34285214
300 m0.450.39262188
500 m0.450.45239163
700 m0.450.49228150

Matchups (AP against the hull front, square-on, under 100 m)

  • Its AP gets through the hull front of 32 of the other 34 vehicles. It is stopped by: Tiger II, IS-2.
  • 29 of the other 34 vehicles' AP get through its hull front. Safe from the front against: Panzer II Luchs, M32 TRV, Sd.Kfz. 250/9, T-70M, T-60.
  • Sides, rears and roofs are thinner on every vehicle; see each page's zone table.

Secondary weapons and equipment

  • Roof machine gun: .50 cal (M2 Browning), the vehicle's own modelled gun on its turret, 9 rounds/s, 2.5 damage per round, overheats after 48 rounds. It elevates to 70° and can shoot down recon planes.
  • Smoke: 1 salvo, each recharges in 40 s.

Mobility

  • Running gear: tracks (pivot turns).
  • Top speed 48.3 km/h on roads, 22.7 km/h off-road (47 %), reverse 6.2 km/h, acceleration 3.1 m/s².
  • Turn rate 32°/s (19°/s at top speed). Mass 29,600 kg. Engine start 3.5 s.

Special ability (B)

Ammo Drop: drops a crate behind the tank; team-mates who drive over it within 60 s get 50 % of their full shell and smoke load back (once each). Ready 30 s after the round goes live, once per round; another use costs 150 credits.

Where it appears

Players can take it on all seven WW2 maps, on either team. It is not in any map's AI line-up (it did not fight in the battles the maps depict).

Where it ranks (1 = best of 35)

StatRank
Hit points17
Effective HP18
Hull front armour (lower multiplier = thicker)23
Turret front armour19
Road speed14
Off-road speed15
Shot damage (AP)17
Damage per minute19
Reload (shortest first)23
Accuracy (smallest dispersion first)11
Aim time (fastest first)35
Turret / gun traverse speed35
View range27
AP penetration (lower threshold = goes through more)5
Price (1 = most expensive)13

The real vehicle

Variant17pdr SP M10 Achilles IIc (British 3in GMC M10 'Mk II' with the duckbill turret, GM 6046 diesel, re-armed with the OQF 17-pdr), RA anti-tank regiment, Normandy summer 1944
Length with gun7.22 m
Hull length5.97 m
Width3.05 m
Height2.7 m
Ground clearance0.435 m
Track width0.421 m
GunOQF 17-pdr Mk V (Mk 6 breech ring for the M10 mount), elevation -5 / +20 deg, 360 deg manual traverse (ra39-45.co.uk)

Sources used for the model: armedconflicts.com https://www.armedconflicts.com/topic/view/508 (7,220 / 3,048 / 2,489 mm, 435 mm clearance, GM 6046); Wikipedia https://en.wikipedia.org/wiki/17pdr_SP_Achilles (5.97 m hull, counterweight behind the muzzle brake, 124 converted by D-Day); ra39-45.co.uk https://ra39-45.co.uk/guns-equipment/17-pdr-gun-sp-m10 (gun data, conversions from April 1944); M10 four-view blueprint (James's hand-off, 4.18 mm/px); Saranga Achilles side view the-blueprints.com 47620

In-game model: 7.23 m long (gun included) × 3.04 m wide × 2.87 m high (antenna excluded), 6,459 triangles, built at true scale.

Images

Renders of the in-game model in a plain nation colour (the game paints its camouflage at runtime).